The official digital soundtrack, composed by Aethek & Lustmord
192-page digital artbook including a massive amount of exclusive artwork and research designs from the nightmarish universe of Scorn.
The top 3 reasons to play Scorn Deluxe Edition
Scorn takes place in an open-ended world with different interconnected regions
Players will experience better immersion being aware of the character’s body and movement.
Players will have to think about when to fight and when to take cover and how their actions affect the world around them.
About Scorn Deluxe Edition
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.
Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.
Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
Great puzle game with unique atmosphere and stunning graphics. Supperb!
A bit short
Reviewed by Kaito
not a game for everyone...
but I liked it! You might need to appreciate the alien movies and the art of HR Giger
Reviewed by Aamos
Game is amazing
Game looks amazing and the story is really good. only downside is gunplay
Reviewed by lahgik
very immersive game. i felt like i was on anlien planet or what i would imagine it to be like.
more action would have been nice, but still an awsome game.
Reviewed by Delta169
The Definition of a Nightmare
If you go into Scorn with the mindset that its short, linear, puzzle game, you'll have a good time with it. There is some combat sequences in Act III and IV, but the majority of the game is a puzzle game. I love the art style of the game, so to me, this is definitely worth picking up on sale or if you have Game Pass, give it a try.
Reviewed by Spectre
Don't expect a pure FPS, expect a "good" walking sim
First things first, if you go into this game expecting a pure FPS experience shootin' and lootin' all over the place, don't even bother playing because you're not the audience for this type of game. If you want puzzles, a world, to get lost in, with some combat spread throughout, then please continue on.
I'm not a big fan of walking sims, I find most to be pretentious and pointless with no real gameplay. However, the Blair Witch game was the first in my experience that actually had genuine game mechanics and had you doing things besides walking. Scorn goes a bit further by adding in combat. The game is roughly 4 to 5 hours long but that first hour of combat is rough.
It's advertised that you can run from enemies but most times you can't as some areas are just too cramped for you to even try so it feels like you need to fight them. The combat isn't that good at the start, with a very short ranged weapon. Once you get the first gun though it becomes much more bearable and satisfying. Until (minor spoiler) you reach the "boss" enemy of the game that is treated like an FPS fight and the game just isn't suited for that type of intense combat.
The world is beautiful, stunning, incredibly gorgeous, twisted, alien, and it was the whole reason I wanted to play because I love weird and bizarre stuff like this. There is a bit of a story as well as lore but it's mainly told through minimal use of environmental storytelling. Don't expect it to lead to a happy ending.
The game doesn't hold your hand at all and wants you to figure things out for yourself which is both good and bad. Sometimes you're rewarded for exploring with extra health orbs and ammo but other times you can end up wasting both. It is a little easy to get lost but the levels are small enough that you'll find what you need to do or go soon enough. But it'd be nicer to get a bit of a clearer indication for certain ones.
Now here's why I put "good" in quotes: it's a walking sim with real genuine gameplay, but some of that gameplay, namely the combat, isn't as polished as it could've been. It's not the first game to do this though, The Fall, a point and click puzzle game, has combat as a refresher after you work on a puzzle and get through a story segment as to where in Scorn sometimes it can feel like another thing to be fearful of but not for the right reasons.
I've waited years for this game and it's pretty much exactly what I expected, but in the question of "Am I satisfied?" it's both yes and no. Yes because I got what I wanted and no because I wanted just a bit more.
I understand that this game originally had three to four parts planned while the final product is apparently just the first two parts. The art book even shows some of what was cut. I hope the game does well enough that we can get a sequel with the other parts adapted or as an expansion. Its unfortunate that much of the lore is in the art book and not well defined in the game itself and that two whole areas were cut that would've added context to some things.
Strange, bizarre world
Dark, depressing, tragic plot
Length 3 hours if you know what to do, 4-5 average
Combat starts very rough
Most lore is in art book
Reviewed by Omer
A true masterpiece
The game doesn't have a dialogue nor cutscenes yet somehow the devs (btw it's their first game) made a game with the most incredible story iv'e ever seen, no words spoken nor cutscenes and the story is still a masterpiece, the atmosphere is beautiful and incredible the word itself is so alive and scary. I just love it its so good.
Self explanatory story
Reviewed by Rrtj27
This doom clone is a 10/10 with a creepy, gross, and Erie looking atmosphere.
The gore, The guns, And the unique gameplay with less to no dialogue.
Not to many negatives to point out at this point in time.